Blue pac man ghost2/12/2024 When the ghosts were decided as the antagonists, Namco president Masaya Nakamura requested that all ghosts be colored red and indistinguishable from each other. Īll the ghosts were originally intended to be red until Toru Iwatani opposed the idea Toru Iwatani cited the inspiration of the ghosts from Casper the Friendly Ghost and the manga Obake no Q-Taro. The four ghosts were designed do be cute, colorful and appealing, using bright, pastel colors and blue eyes. Ghosts were chosen as the game's main antagonists because they were used as villainous characters in animation. The RGB display would be pivotal for the idea of the project which eventually became Pac-Man, so it could display vibrant colors for the titular character. The game and its concepts went into development in 1979 alongside Namco's shooter game Galaxian, which would be Namco's first video game with an RGB video display, allowing for colorful palette selections and graphics. He decided to create a concept for a game with cuter characters that would appeal to women, as he believed that making a game that would appeal to women would make arcades appear more family friendly, since he felt that arcades at the time had seedy environments. At the time, game developer Toru Iwatani felt arcade games only appealed to men for many games sharing themes of crude graphics, shooter gameplay and violence. In Japan, video games had surged in popularity following the success of games such as Space Invaders and Breakout. Namco became accustomed to the video game industry following the releases of Gee Bee, Bomb Bee and Cutie Q despite the titles being considered commercial failures. Concept art from Pac-Man (1980), showcasing the earliest sprites sketches of the Ghosts
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